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Space - The Return Of The Pixxelfrazzer Download For Pc [License]

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About This Game Space - The Return Of The Pixxelfrazzer is an open-world sci-fi hack'n'slash. Your aim is to explore the inexhaustible amounts of destructible asteroid fields, spacestations and unknown planets of the universe. And by exploring I mean hacking, slashing and destroying everything that comes into your way. Shredding all kind of objects means getting more resources and getting more resources means upgrading your ship so you can shred more kind of objects, which rapidly becomes an addicting spiral. And maybe, one day you'll probably find out about one of the most unsolved mystery of our universe... the pixxelfrazzer. Be excited of all the cool features this game brings to you: • all sorts of combinable weapon upgrades and active abilities • procedurely generated infinite world • quests • cool physics • randomly generated music • local co-op (Xbox360 controller required) • and a lot of love Not only is Space completly designed, created and programmed by one person, the whole gameengine is build up by this guy and this grants you an unique experience of a game the couldn't be any more indie. a09c17d780 Title: Space - The Return Of The PixxelfrazzerGenre: Action, Casual, Indie, RPGDeveloper:SørbPublisher:SørbRelease Date: 2 Nov, 2015 Space - The Return Of The Pixxelfrazzer Download For Pc [License] bought freeze gun and froze a planet10\/10. welp, since this game doesnt get as much attention and basically is dead (which is really unfortunate) i will now write my review about "space - The return of the pixxelfzarrer"Lets start with the obvious, the game is not a beauty, but its not intented to be the most awesome looking game out there, well, at least i hope it isnt ;DA game doesnt need to look good, to be a good game, just look at masterpieces like dwarf fortress, its plain looking, but offers so much depth like no other title.So does Space - tRotP, but its stand outs are exploration.You are able to skale the difficulty, and the harder the game gets, more areas and enemies are unlocked, and im not talking about just a few elites here and there, nope, while playing the game you suddenly stumble across clouds of bubble monsters, giant lazer- minefields, a "borg-like" race, motherships of all kinds and shapes, roaming swarms of drones, .... hell, even i didnt see everything yet.Hell, you can even blow up freaking stars, and use them as wormholes, the possibilities are endless.One might say the combat is not extraordinarry complicated (mostly due to the fact that its 2d) and he might be right to some extend, but it offers a lot of customisation: you have 2 weapon slots, wich you can use for either a lazerbeam or a standart spamgun. Sounds dire? wait, thats not all, you can augment both of those slots with a variety of upgrades, and combine them for really interessting effects.And you have 5 slots for your ship augments, for example a simple heal, a shield, or do you want to sent a swarm of killerdrones at your enemy? Earlier i said the game shines on its exploration part, yes, indeed, while you can always teleport back to your starting planet, you can only upgrade flat stats on your "garage", but this wont do. The game actually forces you to go out there and visit space, because you can only progress (meaning getting your very important augments) when you find another planet, that has a merchant. AND again, merchants only offer you a limited amount of stuff, and while they may refresh their stock, its always better to search for more merchants, instead of just babysit there.The game doesnt seem really challenging at first, but be warned, it can be really hard if you think guns blazin is the way to go. Especially when the game difficulty gets a little bit started, the game likes to use the secret art of "throwing so much\u2665\u2665\u2665\u2665\u2665\u2665at you that you cant even see what hit you". Kkeeping a cool head is key in later battles, and knowing when to retreat and come back later really helps, ESPECIALLY when you want to take out a fortress of enemies.all in all, its a solid game, not a blockbuster, but a secret pearl in this whirlpool of narrow rollercoster- gamedesign we have these daysi say its a 9 \/ 11. Developer genuinely cares and has taken the time to sort the isues I've had with getting local coop to work. Kudos on a great game and even better support.. Paid $3 for a game.Asteroids on steroids.Would pay $3 again.10\/10. welp, since this game doesnt get as much attention and basically is dead (which is really unfortunate) i will now write my review about "space - The return of the pixxelfzarrer"Lets start with the obvious, the game is not a beauty, but its not intented to be the most awesome looking game out there, well, at least i hope it isnt ;DA game doesnt need to look good, to be a good game, just look at masterpieces like dwarf fortress, its plain looking, but offers so much depth like no other title.So does Space - tRotP, but its stand outs are exploration.You are able to skale the difficulty, and the harder the game gets, more areas and enemies are unlocked, and im not talking about just a few elites here and there, nope, while playing the game you suddenly stumble across clouds of bubble monsters, giant lazer- minefields, a "borg-like" race, motherships of all kinds and shapes, roaming swarms of drones, .... hell, even i didnt see everything yet.Hell, you can even blow up freaking stars, and use them as wormholes, the possibilities are endless.One might say the combat is not extraordinarry complicated (mostly due to the fact that its 2d) and he might be right to some extend, but it offers a lot of customisation: you have 2 weapon slots, wich you can use for either a lazerbeam or a standart spamgun. Sounds dire? wait, thats not all, you can augment both of those slots with a variety of upgrades, and combine them for really interessting effects.And you have 5 slots for your ship augments, for example a simple heal, a shield, or do you want to sent a swarm of killerdrones at your enemy? Earlier i said the game shines on its exploration part, yes, indeed, while you can always teleport back to your starting planet, you can only upgrade flat stats on your "garage", but this wont do. The game actually forces you to go out there and visit space, because you can only progress (meaning getting your very important augments) when you find another planet, that has a merchant. AND again, merchants only offer you a limited amount of stuff, and while they may refresh their stock, its always better to search for more merchants, instead of just babysit there.The game doesnt seem really challenging at first, but be warned, it can be really hard if you think guns blazin is the way to go. Especially when the game difficulty gets a little bit started, the game likes to use the secret art of "throwing so much\u2665\u2665\u2665\u2665\u2665\u2665at you that you cant even see what hit you". Kkeeping a cool head is key in later battles, and knowing when to retreat and come back later really helps, ESPECIALLY when you want to take out a fortress of enemies.all in all, its a solid game, not a blockbuster, but a secret pearl in this whirlpool of narrow rollercoster- gamedesign we have these daysi say its a 9 \/ 11. Fun, light shooter.Great graphic style, interesting upgrades, freeform play in an open play field, lightly punishing death mechanic, choose your own difficulty on the fly. I'm playing with keyboard and mouse, I bet it would be even more fun as a twin stick shooter.

 
 
 

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